﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace YBOT_Field_Control
{
    public partial class Game_Display : Form
    {
        public Label[] LightLabels = new Label[11]; //Field Display Lights
        public Game_Display()
        {
            InitializeComponent();

            LightLabels[0] = null;
            LightLabels[1] = this.lblLight1;
            LightLabels[2] = this.lblLight2;
            LightLabels[3] = this.lblLight3;
            LightLabels[4] = this.lblLight4;
            LightLabels[5] = this.lblLight5;
            LightLabels[6] = this.lblLight6;
            LightLabels[7] = this.lblLight7;
            LightLabels[8] = this.lblLight8;
            LightLabels[9] = this.lblLight9;
            LightLabels[10] = this.lblLight10;
        }

        private void Game_Mode_Load(object sender, EventArgs e)
        {
           //YBOT YB = new YBOT(this);
        }

        private void lblRedPanTower_Click(object sender, EventArgs e)
        {

        }

        private void lblGreenPanTower_Click(object sender, EventArgs e)
        {

        }

        private void lblGreenNestTower_Click(object sender, EventArgs e)
        {

        }

        private void lblRedNestTower_Click(object sender, EventArgs e)
        {

        }

    }
}
